This is my first time doing Old Fashioned Game User Interface style. So I kept simple for all necessary designs. As usual, the layout took a long time to figure out. I did not want to miss any single details to make the perfect design.
(I.e. Process of textbox from low fidelity to high fidelity)
For textbox, I kept it black so that it remains old-fashioned way but not just that’s the only reason. In the black text box, players can easily read the texts which are most important in the game.
(I.e. Process of CG mode from low fidelity to high fidelity)
(I.e. Process of Load Game from low fidelity to high fidelity)
(I.e. Process of Music Selection from low fidelity to high fidelity)
Clients added two interesting modes as well: Music Section and CG mode. Music Section allows you to just listen to any music you like to go back and listen. And CG mode allows you to see the CGs (important image during scenes. The clean layout was the most important to do in this game design. And the navigation to go up or down and left and right was the main focus on this GUI design.
Game Identity, Layout
Software – Photoshop and Illustrator
@Copyright – Nyanime
A well-dressed man waits patiently for the train he is riding to reach its destination. Through the window, he surveys the small town where he will be arriving, noting that it appears to be well-suited to his purposes. At the station, he makes a call at a pay phone, quickly getting in touch with an eccentric person who confirms that his shipment has arrived. Needing no further instruction, the man sets out to meet with his contact.